﻿using System;
using System.Collections.Generic;
using System.Windows.Forms;

namespace Editor.EditModes
{
    internal class EditModeEnvironment : IEditMode
    {
        public void EnterMode()
        {
        }

        public void ExitMode()
        {
        }

        public void OnKeyDown(KeyEventArgs e)
        {
        }

        public void OnKeyUp(KeyEventArgs e)
        {
        }

        public void OnUpdate(float elapsedSeconds)
        {
        }

        public void OnRender(float elapsedSeconds, DirectXView view, bool bActive)
        {
        }
    }
}
